Fate/Grand Order: Zettai Majuu Sensen Babylonia

  • Genres: ["Action","Fantasy"]
  • Type: TV
  • Status: Finished Airing
  • Year: 2019

Summary: A.D. 2016, the foundations of humanity have been incinerated by the Mage King Solomon. Chaldea, a secret mages organization with the mission to preserve humanity's future, foresaw mankind's extinction in 2015. Thus commenced the operation to repair the Singularities in history caused by Holy Grails dispersed across time and space—Operation Grand Order.

Using the Rayshift time travel technology, Chaldea's last master Ritsuka Fujimaru and his demi-servant Mash Kyrielight have traveled to and resolved six Singularities. Now, they depart for their most dangerous destination yet: a civilization in the Age of Gods, B.C. 2655 Mesopotamia. Ritsuka and Mash soon discover that Demonic Beasts roam the land, attacking people and towns. Amidst chaos and terror lies humanity's last defense—Uruk, a fortress city that acts as the frontline for the battle against the beasts. The battlefront is commanded by none other than King Gilgamesh, the King of Heroes, who sought aid from Heroic Spirits and took on the role of a mage to protect his city.

Along with Gilgamesh and the summoned servants, Ritsuka and Mash must protect Uruk against the magical beasts' onslaught and defeat the Three Goddess Alliance who aims to eradicate humankind; all the while, a greater threat looms over Uruk, preparing for its awakening.

[Written by MAL Rewrite]


Description

A.D. 2016, the foundations of humanity have been incinerated by the Mage King Solomon. Chaldea, a secret mages organization with the mission to preserve humanity's future, foresaw mankind's extinction in 2015. Thus commenced the operation to repair the Singularities in history caused by Holy Grails dispersed across time and space—Operation Grand Order.

Using the Rayshift time travel technology, Chaldea's last master Ritsuka Fujimaru and his demi-servant Mash Kyrielight have traveled to and resolved six Singularities. Now, they depart for their most dangerous destination yet: a civilization in the Age of Gods, B.C. 2655 Mesopotamia. Ritsuka and Mash soon discover that Demonic Beasts roam the land, attacking people and towns. Amidst chaos and terror lies humanity's last defense—Uruk, a fortress city that acts as the frontline for the battle against the beasts. The battlefront is commanded by none other than King Gilgamesh, the King of Heroes, who sought aid from Heroic Spirits and took on the role of a mage to protect his city.

Along with Gilgamesh and the summoned servants, Ritsuka and Mash must protect Uruk against the magical beasts' onslaught and defeat the Three Goddess Alliance who aims to eradicate humankind; all the while, a greater threat looms over Uruk, preparing for its awakening.

[Written by MAL Rewrite]


Available At


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Fate/Grand Order: Zettai Majuu Sensen Babylonia Trailers


Fate/Grand Order: Zettai Majuu Sensen Babylonia Pictures


Fate/Grand Order: Zettai Majuu Sensen Babylonia Review

Fate/Grand Order: Zettai Majuu Sensen Babylonia — A.D. This overview is intentionally spoiler-free and focuses on tone and intent rather than plot specifics.

Thematically, It sits firmly within Action, Fantasy conventions as a TV work and has garnered attention (MAL score: 7.94). This work explores character dynamics, tonal shifts, and the interplay between narrative ambition and execution. The story's pacing and tonal choices are crafted to complement the central ideas, often emphasizing atmosphere and emotional truth over explicit exposition. The show's ability to evoke a consistent mood — whether melancholic, exuberant, or contemplative — is a recurring strength, and the scenes are constructed so viewers can infer stakes without needing explicit spoilers.

Characterization is a core pillar here. Protagonists and supporting figures are written with distinct motivations and narrative roles; even when archetypal, the series invests in small behavioral details that make choices feel earned. Character arcs are handled with an eye for gradualism: development often arrives through incremental beats rather than abrupt, expository shifts. The interactions between characters create texture, and relationships are used to illuminate both personal flaws and larger thematic concerns.

On the visual front, production values play a significant role. The animation quality varies by sequence but frequently showcases thoughtful direction and composition. Background art, framing, and color palettes are used deliberately to support tone — quieter scenes favor muted palettes while action or heightened emotional beats employ brighter, more kinetic visuals. Direction choices, such as camera movement and shot selection, often elevate scenes beyond their raw script, creating moments that linger in the viewer's mind.

The soundscape — score, incidental music, and sound design — complements the visual language. Music cues are placed to maximize emotional resonance without manipulating the audience with melodrama; this restraint often leads to more authentic emotional payoff. Sound design punctuates key moments, and when the series leans on silence, those quieter moments are given weight by measured audio choices.

Pacing and structure are handled with craft. Episodes are arranged to build tension and release methodically, and the narrative rarely rushes through important emotional beats. That said, the deliberate pacing may feel slow to viewers who prefer faster plot turnover; the reward is greater nuance and an accumulation of meaning across the series. Accessibility is generally good — one can appreciate surface-level pleasures, while repeat or attentive viewing reveals additional layers.

No title is without flaws. Occasional unevenness in subplots or variable animation across episodes can be distracting. Some tonal shifts might feel abrupt if you expect uniformity; others will argue that those shifts are purposeful. These are worth noting, but they seldom undercut the larger achievements of the work.

In sum, Fate/Grand Order: Zettai Majuu Sensen Babylonia offers a rich experience for viewers who value character-driven storytelling, considered visual design, and a soundtrack that supports rather than overwhelms. For fans of Action, Fantasy, this is an especially rewarding watch. It's recommended for those who appreciate layered narratives and artistry in animation, and best approached with patience and attention to nuance.


Characters & Voice Actors

Ana

Ana

Main

Asakawa, Yuu
Asakawa, Yuu
Japanese
Ana

Ana

Main

Fahn, Melissa
Fahn, Melissa
English
Fujimaru, Ritsuka

Fujimaru, Ritsuka

Main

Shimazaki, Nobunaga
Shimazaki, Nobunaga
Japanese
Fujimaru, Ritsuka

Fujimaru, Ritsuka

Main

Burns, Griffin
Burns, Griffin
English
Gilgamesh

Gilgamesh

Main

Seki, Tomokazu
Seki, Tomokazu
Japanese
Gilgamesh

Gilgamesh

Main

Vincent, David
Vincent, David
English
Gilgamesh

Gilgamesh

Main

Dawn-Claude, René
Dawn-Claude, René
German
Ishtar

Ishtar

Main

Ueda, Kana
Ueda, Kana
Japanese
Ishtar

Ishtar

Main

Lee, Mela
Lee, Mela
English
Ishtar

Ishtar

Main

Weiß, Jennifer
Weiß, Jennifer
German
Kyrielight, Mash

Kyrielight, Mash

Main

Takahashi, Rie
Takahashi, Rie
Japanese
Kyrielight, Mash

Kyrielight, Mash

Main

Mendez, Erica
Mendez, Erica
English
Merlin

Merlin

Main

Sakurai, Takahiro
Sakurai, Takahiro
Japanese
Merlin

Merlin

Main

Daymond, Robbie
Daymond, Robbie
English
Merlin

Merlin

Main

Stollberg, Dirk
Stollberg, Dirk
German
Archaman, Romani

Archaman, Romani

Supporting

Suzumura, Kenichi
Suzumura, Kenichi
Japanese
Archaman, Romani

Archaman, Romani

Supporting

Mobus, Xander
Mobus, Xander
English
Arsimilat Animusphere, Olga-Marie

Arsimilat Animusphere, Olga-Marie

Supporting

Buckland, Kira
Buckland, Kira
English
Arsimilat Animusphere, Olga-Marie

Arsimilat Animusphere, Olga-Marie

Supporting

Yonezawa, Madoka
Yonezawa, Madoka
Japanese
Avenger

Avenger

Supporting

Asakawa, Yuu
Asakawa, Yuu
Japanese

Staff

Fukushima, Yuuichi

Fukushima, Yuuichi

Producer

Kurosaki, Shizuka

Kurosaki, Shizuka

Producer

Takeuchi, Takashi

Takeuchi, Takashi

Producer, Original Character Design

Akai, Toshifumi

Akai, Toshifumi

Director

Iwanami, Yoshikazu

Iwanami, Yoshikazu

Sound Director

Harada, Takahiro

Harada, Takahiro

Episode Director

Harada, Seiji

Harada, Seiji

Episode Director, Storyboard

Hayashi, Isao

Hayashi, Isao

Episode Director, Storyboard, Key Animation, 2nd Key Animation, Animation Director

Ishii, Toshimasa

Ishii, Toshimasa

Episode Director, Storyboard

Kamiya, Yuki

Kamiya, Yuki

Episode Director, Storyboard

Kimura, Hiroshi

Kimura, Hiroshi

Episode Director

Komuro, Yuuichirou

Komuro, Yuuichirou

Episode Director, Key Animation

Kurata, Ayako

Kurata, Ayako

Episode Director, Storyboard, 2nd Key Animation

Kuroki, Miyuki

Kuroki, Miyuki

Episode Director, Storyboard, Key Animation, Assistant Director, 2nd Key Animation

Nakayama, Ryuu

Nakayama, Ryuu

Episode Director, Storyboard, Animation Director, Key Animation, 2nd Key Animation

Onsen, Nakaya

Onsen, Nakaya

Episode Director, Animation Director

Shigehara, Katsuya

Shigehara, Katsuya

Episode Director, Storyboard, Key Animation, 2nd Key Animation

Suzuki, Moe

Suzuki, Moe

Episode Director, 2nd Key Animation

Yamazaki, Yuuta

Yamazaki, Yuuta

Episode Director, Storyboard

Higashide, Yuuichirou

Higashide, Yuuichirou

Script